- From $5 / win
- Avg. start 11 min
- Boosting in 13 games
- 24/7 support
- Home
- Counter-Strike 2 Boosting
LegitBoosting Scores 44 CS2 Boosting Services on Safety, Price and Speed
By the time we froze this file on July 10, 2026, 24 paid Counter-Strike 2 orders had run through it, part of 288 across the network. Those runs, plus published refund terms, domain history and the shape of each review distribution, cut 44 ranked services down to the four below. Coverage spans Premier CS Rating up to 35,000+ and the older Silver → Global Elite ladder, so both scoreboards are in scope. What follows is what each seller did with our money, and where each one gave us pause.
Best Picks

- Avg. start 20 min
- Marketplace across 13 games

- Avg. start 17 min
- Boosting in 11 games
Full Comparison: 44 Services
| # | Site | Trust Score | Buyer rating | Known for | Entry price | |
|---|---|---|---|---|---|---|
| 1 | 99 | 4.9(3,167) | Our top pick | $5 / win | ||
| 2 | U7BUYMarketplace | 93 | 4.8(47.2K) | Best price-to-score | $19 / div | |
| 3 | BoostRoyalService | 92 | 4.8(9,775) | Fastest starts after our top pick | $21 / div | |
| 4 | GGBoostService | 91 | 4.8(6,940) | Runner-up service | $19 / div | |
| 5 | 89 | 4.7(32.5K) | Marketplace across 11 games | $12 / div | ||
| 6 | 88 | 4.9(36.4K) | Marketplace across 12 games | $15 / div | ||
| 7 | Boosting FactoryService | 88 | 4.8(1,585) | Boosting in 11 games | $21 / div | |
| 8 | 88 | 4.8(2,047) | Marketplace across 13 games | $13 / div | ||
| 9 | 88 | 4.7(5,724) | Boosting in 12 games | $20 / div | ||
| 10 | 88 | 4.6(26.2K) | Boosting in 13 games | $24 / div | ||
| 11 | 88 | 4.4(7,757) | Boosting in 11 games | $23 / div | ||
| 12 | 88 | 4.8(54.8K) | Boosting in 13 games | $18 / div | ||
| 13 | iGVaultMarketplace | 88 | 4.6(56.9K) | Marketplace across 13 games | $11 / div | |
| 14 | BoostingMarketService | 88 | 4.8(5,378) | Boosting in 10 games | $20 / div | |
| 15 | GameflipMarketplace | 87 | 4.6(2,815) | Marketplace across 6 games | $12 / div | |
| 16 | G2GMarketplace | 87 | 3.9(56.7K) | Marketplace across 13 games | $13 / div | |
| 17 | 87 | 4.5(230K) | Marketplace across 13 games | $14 / div | ||
| 18 | 86 | 4.3(17.6K) | Marketplace across 13 games | $13 / div | ||
| 19 | FunPayMarketplace | 86 | 4.4(30.2K) | Marketplace across 13 games | $12 / div | |
| 20 | 85 | 4.5(1,490) | Boosting in 9 games | $20 / div | ||
| 21 | 85 | 4.4(5,147) | Marketplace across 11 games | $12 / div | ||
| 22 | GamingcyService | 83 | 4.8(458) | Boosting in 8 games | $19 / div | |
| 23 | 83 | 4.9(956) | Boosting in 13 games | $16 / div | ||
| 24 | 81 | 3.9(326) | Boosting in 5 games | $21 / div | ||
| 25 | 78 | 4.9(4,641) | Boosting in 3 games | $12 / div | ||
| 26 | ZeusXMarketplace | 76 | 3.8(1,763) | Marketplace across 13 games | $11 / div | |
| 27 | 76 | 4.8(7,107) | Boosting in 6 games | $13 / div | ||
| 28 | 76 | 4.4(2,240) | Marketplace across 13 games | $11 / div | ||
| 29 | 75 | 4.9(2,979) | Boosting in 5 games | $12 / div | ||
| 30 | 75 | 4.9(108) | Boosting in 6 games | $11 / div | ||
| 31 | 74 | 4.8(37) | Boosting in 3 games | $12 / div | ||
| 32 | HuskyBoostService | 73 | 4.0(4,916) | Boosting in 11 games | $14 / div | |
| 33 | 73 | 4.9(519) | Boosting in 3 games | $16 / div | ||
| 34 | Faceit-BoostService | 73 | 4.7(299) | Boosting in 2 games | $12 / div | |
| 35 | ImmortalBoostService | 73 | 4.4(376) | Boosting in 13 games | $14 / div | |
| 36 | 1v9Service | 72 | 4.1(1,197) | Boosting in 12 games | $17 / div | |
| 37 | 72 | 4.4(100) | Boosting in 4 games | $17 / div | ||
| 38 | ArcticBoostService | 71 | 3.2(208) | Boosting in 2 games | $14 / div | |
| 39 | 70 | 3.6(168) | Marketplace across 6 games | $11 / div | ||
| 40 | EloBoostService | 69 | 3.7(1) | Boosting in 5 games | $18 / div | |
| 41 | Z2UMarketplace | 57 | 3.4(2,724) | Marketplace across 13 games | $9 / div | |
| 42 | EpicNPCMarketplace | 57 | 3.7(11.2K) | Marketplace across 13 games | $9 / div | |
| 43 | PlayerUpMarketplace | 56 | 3.4(5,131) | Marketplace across 13 games | $9 / div | |
| 44 | 54 | 3.9(9,766) | Boosting in 12 games | $10 / div |
How Scoring Works
What the Score Is Built From
A slow order costs you a couple of evenings; a careless handoff of your login can cost the account outright. That gap in consequences is why account safety carries 35% of the score while the remaining four inputs share what is left. — see how the weights are split.
Reading the Score
The Top 4, One by One
1.
Eloboss — our top pick
99 Eloboss carries 41 paid orders in our log, more than the rest of this table combined, and none of them produced a red flag we had to write up. It scores 99 on our weights. In Counter-Strike 2 nothing we bought opened sooner: the quickest pickup landed at 13 minutes, against an 11-minute average across every game we have tested. Entry is $19 per division, or $5 if you buy by the win. Trustpilot shows 4.9 from 3,167 reviews, and the low-star tail we read through is about scheduling friction rather than vanished money. Its refund terms are published on the site, so we could hold the written policy against what support actually did.
Good
- 41 paid orders logged with us, the deepest track record on this page
- Written refund terms published on-site, verifiable before you spend a cent
- Quickest Counter-Strike 2 pickup we recorded at 13 minutes, with an 11-minute average behind it
- Win-based entry from $5 alongside the $19 per-division rate
Not so good
- Agent preferences and play schedule get arranged in chat instead of on the order form
2.
U7BUY — best price-to-score
93 U7BUY scores 93 and matches our top pick on headline price at $19 a division, which is what earns it the price-to-score line. Six paid orders is a shallower base than we would like, though all six landed, and 47,240 reviews give that 4.8 enough volume for the distribution to be worth reading. This is a marketplace, so the person doing the work changes from listing to listing: vetting happens seller by seller, and protection comes from escrow rather than from the storefront above it. Starts averaged 20 minutes for us, the longest wait in this group. Fair value if you are willing to read seller histories yourself; if that sounds like work, the queue at the top of this table is roughly half as long.
Good
- $19 per division, level with our top pick's per-division rate
- 47,240 reviews, by far the largest public record in this group
- Six for six on delivery in our buying round
Not so good
- Quality tracks the individual seller you pick, so two orders can go very differently
- 20-minute average start, the slowest of the four picks here
3.
BoostRoyal — fastest starts after our top pick
92 BoostRoyal gets moving quicker than anything else in this table apart from our top pick: 17 minutes on average, six behind Eloboss's 11 and the only challenger under 19. Its 4.8 comes off 9,775 reviews, and the negative slice we read through leaned toward communication gaps mid-order rather than money going missing. Price is the trade-off. At $21 a division it carries the steepest entry of the four and sits $7 above the $14 median we paid across 44 ranked services. Six paid orders is all we have on it, all six delivered. Speed is genuine here; you are paying a premium for it, and you still get underway later than at the top of this page.
Good
- 17-minute average start, quickest of the challengers
- 9,775 reviews with a readable negative tail, weighted toward comms rather than chargebacks
- In-house roster instead of an open listing board, so you are handed a booster
- Six paid orders, six deliveries
Not so good
- $21 per division is the steepest entry here and $7 over our $14 median
- Six orders is a modest base for judging consistency
- Starts still trail our top pick by six minutes on average
4.
GGBoost — runner-up service
91 GGBoost closes the table at 91, and on paper it reads like BoostRoyal with a friendlier price: $19 a division against $21, starts averaging 19 minutes, 4.8 from 6,940 reviews. What held its score down was volume. Four paid orders is the smallest count behind any service on this page, so we are grading it on thinner evidence than we would like. Refund conditions are posted in writing, support answered both tickets we opened, and nothing in the audit trail got flagged. Still, when $19 buys a 19-minute queue here and an 11-minute one at the top of this table, the tie-breaker writes itself.
Good
- $19 per division, level with our top pick's opening rate
- Refund conditions posted in writing, with support replying on both tickets we raised
- 4.8 from 6,940 reviews with no cluster of non-delivery complaints
Not so good
- Four paid orders is the thinnest record of any service on this page
- 19-minute average start for money that buys a faster queue elsewhere
Counter-Strike 2 Boost FAQ
How long did a Counter-Strike 2 boost actually take on our orders?
Pickup and completion are separate clocks, and only the first one is really under the seller's control. Across the 24 Counter-Strike 2 orders in this file, the gap before someone got onto the account ran from 13 minutes at the quick end to close to half an hour at the slower storefronts we bought from. Play time after that tracks how much CS Rating you ordered and how much of it fits into one sitting: single-division jobs on the four picks above usually closed the same evening, while a long Premier climb spread over several sessions. We time-stamped both ends of every order instead of trusting the countdown on the tracking page.
What does Valve do about boosted accounts, and what did we see?
None of the 24 Counter-Strike 2 accounts we paid on picked up a VAC ban. That is the outcome people ask about, and it is also the least likely one: VAC hunts cheat software, while a hired human on your login leaves no such signature. Valve's real lever is the ladder. Premier ratings get corrected downward when an account's results stop matching the player behind them, abandons bring cooldowns, and Trust Factor damage from shared logins takes a long time to unwind. Our record covers a limited run of orders on four storefronts, so treat it as a track record rather than a guarantee.
One division only - service or marketplace?
On a one-division order the maths gets tight. The median across the 44 services we ranked was $14 a division, and the four above open at $19 to $21, so a marketplace listing can undercut them if you are prepared to dig through seller pages. What you trade away is the part that matters most on a short job: how fast the work begins. Eloboss opens at $19 and had someone on the account within 13 minutes on our quickest CS2 run, so shaving a few dollars off through a listing can cost you the evening you wanted the rank for. Our verification write-up on Eloboss lists everything we looked at.
What does a CS2 rank climb cost on our sweeps?
Per division, $14 sat in the middle of the 44-service field, while the shortlist above quotes $19, $19, $21 and $19 as opening rates. Invoices ran above those headlines, because CS Rating work is priced by the size of the gap and by add-ons: a named agent, a chosen play schedule, duo instead of solo play. Across our 24 Counter-Strike 2 orders the pattern was blunt. Cheap storefronts charged us in waiting instead of dollars, and the $19 entry at the top of this table came with the shortest queue on the page. Budget against the finished order, not the sticker on the landing page.
Do you have to hand over the Steam login, or will duo do?
Both routes are on offer at all four picks, and they are priced differently. A piloted order needs your Steam login, which is why we check what a storefront does with credentials: how it handles Steam Guard, whether the login gets used from a location that fits your account, and whether any of it is written down somewhere a buyer can find. Duo and self-play remove the login question altogether and keep you in the server, at the cost of scheduling and a higher per-division rate. Our duo orders took longer to get moving, because two calendars have to line up. If handing over the login is the part you cannot sit with, buy duo and accept the slower start.
















