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LegitBoosting Scores 37 Faceit Boosting Services on Safety, Price and Speed
Twenty-two FACEIT orders went out, came back, and got written up before we froze this ranking on July 10, 2026. Those 22 sit inside 288 paid orders across the network, and they are what separates the 37 FACEIT boosting services we ranked from the seven that survived the shortlist. Levels run 1 to 10 on FACEIT Elo, and the median we paid was $13 per level, with entry pricing starting at $12. Below you get the shortlist in order, with what each provider charges, how fast it started, and where its record wobbles.
Best Picks

- Avg. start 20 min
- Marketplace across 13 games

- Avg. start 17 min
- Boosting in 11 games
Full Comparison: 37 Services
| # | Site | Trust Score | Buyer rating | Known for | Entry price | |
|---|---|---|---|---|---|---|
| 1 | 99 | 4.9(3,167) | Our top pick | $5 / win | ||
| 2 | U7BUYMarketplace | 93 | 4.8(47.2K) | Best price-to-score | $15 / div | |
| 3 | BoostRoyalService | 92 | 4.8(9,775) | Runner-up service | $21 / div | |
| 4 | GGBoostService | 91 | 4.8(6,940) | Runner-up service | $16 / div | |
| 5 | 89 | 4.7(32.5K) | Cheapest per division | $12 / div | ||
| 6 | 88 | 4.9(36.4K) | Runner-up service | $16 / div | ||
| 7 | Boosting FactoryService | 88 | 4.8(1,585) | Runner-up service | $19 / div | |
| 8 | 88 | 4.8(2,047) | Marketplace across 13 games | $13 / div | ||
| 9 | 88 | 4.7(5,724) | Boosting in 12 games | $17 / div | ||
| 10 | 88 | 4.6(26.2K) | Boosting in 13 games | $22 / div | ||
| 11 | 88 | 4.4(7,757) | Boosting in 11 games | $23 / div | ||
| 12 | 88 | 4.8(54.8K) | Boosting in 13 games | $19 / div | ||
| 13 | iGVaultMarketplace | 88 | 4.6(56.9K) | Marketplace across 13 games | $11 / div | |
| 14 | BoostingMarketService | 88 | 4.8(5,378) | Boosting in 10 games | $19 / div | |
| 15 | GameflipMarketplace | 87 | 4.6(2,815) | Marketplace across 6 games | $12 / div | |
| 16 | G2GMarketplace | 87 | 3.9(56.7K) | Marketplace across 13 games | $13 / div | |
| 17 | 87 | 4.5(230K) | Marketplace across 13 games | $13 / div | ||
| 18 | 86 | 4.3(17.6K) | Marketplace across 13 games | $12 / div | ||
| 19 | FunPayMarketplace | 86 | 4.4(30.2K) | Marketplace across 13 games | $12 / div | |
| 20 | 85 | 4.5(1,490) | Boosting in 9 games | $19 / div | ||
| 21 | 85 | 4.4(5,147) | Marketplace across 11 games | $11 / div | ||
| 22 | GamingcyService | 83 | 4.8(458) | Boosting in 8 games | $20 / div | |
| 23 | 83 | 4.9(956) | Boosting in 13 games | $13 / div | ||
| 24 | 81 | 3.9(326) | Boosting in 5 games | $20 / div | ||
| 25 | ZeusXMarketplace | 76 | 3.8(1,763) | Marketplace across 13 games | $10 / div | |
| 26 | 76 | 4.4(2,240) | Marketplace across 13 games | $10 / div | ||
| 27 | 75 | 4.9(2,979) | Boosting in 5 games | $12 / div | ||
| 28 | 75 | 4.9(108) | Boosting in 6 games | $11 / div | ||
| 29 | HuskyBoostService | 73 | 4.0(4,916) | Boosting in 11 games | $14 / div | |
| 30 | Faceit-BoostService | 73 | 4.7(299) | Boosting in 2 games | $11 / div | |
| 31 | ImmortalBoostService | 73 | 4.4(376) | Boosting in 13 games | $15 / div | |
| 32 | 1v9Service | 72 | 4.1(1,197) | Boosting in 12 games | $15 / div | |
| 33 | ArcticBoostService | 71 | 3.2(208) | Boosting in 2 games | $13 / div | |
| 34 | Z2UMarketplace | 57 | 3.4(2,724) | Marketplace across 13 games | $9 / div | |
| 35 | EpicNPCMarketplace | 57 | 3.7(11.2K) | Marketplace across 13 games | $8 / div | |
| 36 | PlayerUpMarketplace | 56 | 3.4(5,131) | Marketplace across 13 games | $8 / div | |
| 37 | 54 | 3.9(9,766) | Boosting in 12 games | $10 / div |
How Scoring Works
What the Score Is Built From
A slow order costs you a couple of evenings; a careless handoff of your login can cost the account outright. That gap in consequences is why account safety carries 35% of the score while the remaining four inputs share what is left. — see how the weights are split.
Reading the Score
The Top 7, One by One
1.
Eloboss — our top pick
99 Verification is the whole reason Eloboss holds the first slot at 99. There are 41 paid orders behind that number across our network, the refund rules are published in plain language before checkout, and the one-star tail under its 3,167 reviews reads like ordinary service friction instead of the complaint patterns we flag further down this page. Starts averaged 11 minutes on our FACEIT tickets, quicker than anything else ranked here. Entry pricing runs $19 per level, or $5 per win if you would rather buy matches than levels, and the 4.9 average holds up once you break the distribution apart. Every row below gets measured against this one.
Good
- 41 paid orders logged behind the rating, the deepest evidence pool in this shortlist
- Refund terms written out in advance, including what happens when an order stalls
- 11-minute average start on our FACEIT tickets, the quickest of the 37 services we ranked
- $5 per win entry for players who only need a handful of matches rather than a full level
- Negative reviews get answered publicly, which is the response-to-complaints behaviour we grade on
Not so good
- Booster preferences like role or schedule get arranged in chat rather than through a checkout toggle
2.
U7BUY — best price-to-score
93 U7BUY scores 93 mostly on arithmetic: $15 per level undercuts every dedicated service on this page, and 47,240 reviews give us a distribution large enough to read properly instead of a headline average to trust. Escrow holds your money until the order is signed off, which matters more on an open platform than any badge does. What the price buys you is variance, though. Starts averaged 20 minutes across our six orders, the slowest figure in this seven, and two sellers behaved nothing like each other on identical briefs. Fine value if you vet the profile yourself; Eloboss costs $4 more per level and removes that homework.
Good
- $15 per level, cheaper than any dedicated service ranked on this page
- 47,240 reviews, enough volume that the complaint tail is actually readable
- Escrow holds payment until the order is confirmed finished
Not so good
- Starts averaged 20 minutes, the longest queue in this shortlist
- Seller quality swings hard, so the profile you choose matters more than the storefront badge
3.
BoostRoyal — runner-up service
92 BoostRoyal is the paperwork entry. Its refund terms name the conditions that trigger a payout, its 9,775 reviews sit at 4.8 with a support account that replies to the angry ones, and none of our six orders produced anything we had to flag. Starts averaged 17 minutes. All of that earns 92, and all of it costs money: $21 per level is the steepest entry on this page, $8 above the median we paid across FACEIT. If the written policy is what you are buying, this desk delivers it. You get the same documentation from the slot above at $19, six minutes faster off the mark.
Good
- Refund conditions spelled out in full, including what counts as a stalled order
- 17-minute average start across the six orders we ran
- 9,775 reviews at 4.8, with a visible history of answering complaints
Not so good
- $21 per level, the highest entry price in this shortlist
- Six logged orders is a modest track record to price that confidence on
- Trails the top slot by six minutes on queue speed while charging more
4.
GGBoost — runner-up service
91 GGBoost lands at 91 and is the entry we are least certain about. Four paid orders is the smallest count behind any score on this page, so read 91 as a provisional grade rather than a settled one. What those four showed was consistent: $16 per level for a proper service contract, 19-minute average starts, and a 4.8 across 6,940 reviews where the negative ones get replies instead of silence. Nothing flagged, nothing remarkable either. We will revisit it after the next round of orders; until then the desks above have three to ten times the evidence behind the same kind of promise.
Good
- $16 per level from a dedicated desk rather than an open seller platform
- 4.8 across 6,940 reviews, and complaints receive public responses
Not so good
- Only four paid orders sit behind the score, so treat 91 as provisional
5.
WowVendor — cheapest per division
89 Nothing on this page beats WowVendor on sticker price: $12 per level, the only entry that comes in under the $13 median we actually paid across FACEIT. With 32,460 reviews at 4.7 and escrow on each purchase, the platform itself checks out fine. The saving shows up in the queue. Starts averaged 19 minutes on our six orders, and the cheapest listings were reliably the ones that moved last, which is how marketplace pricing usually works. Buy here when budget decides the question and you have time to spare, and read the seller's own terms, because the platform policy and the seller policy are separate documents.
Good
- $12 per level, the only price on this page below our $13 median
- 32,460 reviews and escrow protection on every order
Not so good
- 19-minute average starts, and the cheapest listings were consistently the slowest to move
6.
Overgear — runner-up service
88 Overgear carries the prettiest headline number here, 4.9 across 36,372 reviews, and still scores 88. That gap is the point of scoring at all. Across six orders at $16 per level the platform behaved like a platform: one seller was excellent, one went quiet for a stretch, and the dispute route ran through Overgear rather than the person doing the work. Volume gives you choice on FACEIT and the escrow is real. It also means your outcome is set by a profile you picked on a Tuesday afternoon, which is a different purchase from the single-contract desks near the top of this table.
Good
- 4.9 average across 36,372 reviews, the strongest star figure on this page
- $16 per level with a wide choice of FACEIT sellers
Not so good
- Scores 88 because consistency varied across our six orders, whatever the star average says
- Disputes route through the platform, so resolution stretches when a seller stops replying
7.
Boosting Factory — runner-up service
88 Boosting Factory closes the seven at 88 with the fastest competitor queue we measured: 16 minutes to first contact across six orders. Pricing matches the top slot at $19 per level, refund terms are written down and reasonably specific, and support answers criticism in public. The weak spot is the record itself. At 1,585 reviews it has the thinnest history on this page by a wide margin, so a 4.8 there carries less weight than a 4.8 built on tens of thousands. Solid execution on what we bought; we would want a lot more of it logged before pushing this desk up the order.
Good
- 16-minute average start, the quickest of the competitors listed here
- $19 per level, level with the top slot's entry price
- Written refund terms and a support desk that responds to negative reviews
Not so good
- 1,585 reviews is the shortest history on this page, so the 4.8 is built on less
- Six orders logged at 88, too little for us to move it higher yet
FACEIT Boost FAQ
How long did a FACEIT level actually take on the orders we paid for?
Our ledger times the queue rather than the finish line, so the figure we can stand behind is how long a paid ticket sat before someone opened it. Across these seven that ran from 11 minutes at Eloboss to 20 at U7BUY, and the 22 FACEIT orders we logged clustered at the fast end whenever we bought from a dedicated desk instead of a listing. After the first message, pace comes down to your current level, queue times in your region, and how many matches a day the booster commits to. That is why we grade start speed and written policy, and why nobody here should be quoting you a guaranteed finish time.
You need one level and nothing else. What is worth paying for?
For a single level, the per-win route usually wins on arithmetic. Eloboss opens at $5 per win, so three or four matches costs less than a $19 level. If you would rather buy the level outright, WowVendor lists from $12 and comes in under our $13 median, though there you are picking a seller rather than signing with a desk. Small orders are also where refund wording earns its keep, because the whole thing is over before most buyers think to look at it.
What does FACEIT actually do to accounts that get boosted?
FACEIT treats account sharing and rank manipulation as a policy question, and what lands ranges from a level rollback to a closed account depending on how obvious the case is. Most of the complaint threads we read involve accounts that climbed several levels over a weekend while suddenly playing from a new country, so the flagged pattern is behavioural more than technical. Providers cut exposure by pacing sessions and keeping the login region steady. Ask how a desk handles both before you buy, get the answer in text, and treat anyone promising a zero-consequence outcome as a red flag.
Service or marketplace for FACEIT levels?
Both are legitimate ways to buy, and they fail in different directions. A marketplace such as U7BUY or Overgear gives you price competition and escrow, and hands you the job of vetting the seller. A service such as BoostRoyal or Eloboss gives you one contract, one support desk, and one refund policy to hold someone to. Our default for FACEIT is the service side, and Eloboss is where our audit finished at 99 with 41 paid orders behind it - the working is in our verification writeup. Go the marketplace route when a specific seller has a history you can check yourself.
Your level slides back once the boost ends. Any recourse?
None of these seven guarantees you keep the level once you are playing your own matches again, and a provider suggesting otherwise is overselling. What you can verify beforehand is the refund policy in writing: does it cover an order that stops short of the agreed level, and does it state a deadline for raising the claim. Eloboss and BoostRoyal both put that on paper; on the marketplaces it varies seller by seller. If a desk goes quiet on a documented failure, keep the chat log and the payment record, because a chargeback backed by evidence gets further than an angry review ever will.
Do you have to hand over the account, or will duo do?
Duo and self-play exist on most of this list and they cost more per level, which is simply what not sharing credentials costs. Solo boosting runs cheaper and faster, and it means somebody else holds your login for the duration. Going that way, confirm how the provider handles two-factor, keep Steam and email recovery on addresses only you control, and reset your password the moment the ticket is signed off. On FACEIT in particular, a shared login playing from a very different location is exactly the shape that gets accounts reviewed, so settle that question before money changes hands.














